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=TLR= Coop, issues.  

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Player
 Player
(@Player)
Guest

@Le Pie So they still can kill players fast with DamageAdjustment=0.000001?

 

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Posted : 02/03/2020 11:10 pm
Le Pie
 Le Pie
(@Le Pie)
Guest

@Player No, they just dont shoot at 0.00001 or if they do, no damage at all xD. I tried 0.080000 and damage from weapons would take 10 health from the player. just trying out 0.150000

 

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Posted : 02/03/2020 11:16 pm
Player
 Player
(@Player)
Guest

Hmm, usually they try to kill regardless of DA value. It could be an error in new databases.

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Posted : 02/03/2020 11:25 pm
Player
 Player
(@Player)
Guest

Can you create a video if you will see something strange on the server?

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Posted : 02/03/2020 11:27 pm
Le Pie
 Le Pie
(@Le Pie)
Guest

@Player ok. So speed rate 1.001 was too slow. currently trying 1.101 and is pretty good. Might go to 1.251.

and Server/Difficulty/Very Hard/DamageAdjustment=0.250000 seems to be working pretty balanced.

 

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Posted : 02/03/2020 11:34 pm
Le Pie
 Le Pie
(@Le Pie)
Guest

@Player Alright. Perfect settings are the soldiers speed is the files from 1.251 and DA is 0.3000

 

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Posted : 03/03/2020 12:30 am
Player
 Player
(@Player)
Guest

Okay. Perhaps, it would be good to have similar decreased AI speed and DA on this server. It still requires testing on all levels though. I saw occasional problems in Arena bonus mission (maybe not related to this).

You can check out also Arsenal/Gear/MedKit/MaxAmount=1 and RespawnWait values for gear items and weapons in MPCustomizations.txt but perhaps item spawning is still disabled globally. It is possible to change if so.

By the way, have you played on levels from expansion packs on the server? 

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Posted : 03/03/2020 7:44 am
Le Pie
 Le Pie
(@Le Pie)
Guest

@Player Not yet. Just currently playing through the campaign with my friend. Only part way through. 

https://youtu.be/bUxKsXvAYp8

 

By the way. Do texture enhancement mods work with the coop mod or would it not like it?

 

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Posted : 03/03/2020 10:10 am
Player
 Player
(@Player)
Guest

@Le Pie If they use custom databases then probably not (something will work, something not, difficult to say without trying) but if authors provide sources for databases it would be possible to adopt changes. In general, missions from FEAR should work regardless of mod (additional enemies will be missing or unarmed though). Which texture enhancement mods do you mean?

 

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Posted : 03/03/2020 11:02 am
Le Pie
 Le Pie
(@Le Pie)
Guest

Is there a way to make the enemies bodies stay behind longer after they die or not?

 

Also increase slowmo recharge rate?

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Posted : 03/03/2020 11:20 pm
Le Pie
 Le Pie
(@Le Pie)
Guest

@Player Also this mod i was wondering if it worked with coop; https://www.moddb.com/mods/fear-complete-edition

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Posted : 04/03/2020 12:27 am
Player
 Player
(@Player)
Guest

@Le Pie

Server/Player/Player/MultiplayerBodyLifetime=10.000000 (but for some enemies this value is set in map, still possible to change)

SlowMo/Multiplayer/RechargeRate=0.1 (check out also other slowmo options)

Levels from main campaign should work just fine (i have tried few of them in the past) but not expansions (it requires new items in DB but they do not provide sources for their mod). That is mod for full FEAR, this is fear combat server so many resources should be downloaded here but not there, different pathes for resources. In general, it is possible but easy to ask how they run coop servers.

 

 

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Posted : 04/03/2020 7:16 am
Player
 Player
(@Player)
Guest

Current Warehouse_02, IA_07_Arena levels could crash the server, looks like WTC_Entry is overpopulated by additional replica soldiers. It is changed in attached objects files. Also added several checkpoints and CAIs to Bishop_Rescue and some other levels.

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Posted : 10/03/2020 8:57 am
Player
 Player
(@Player)
Guest

Replace, please, mod directory again. Few problems are fixed, AI speed is decreased.

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Posted : 15/03/2020 9:34 pm
Deadonkeyboard
(@deadonkeyboard)
Admin Admin

done ^^

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Posted : 15/03/2020 11:02 pm
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