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=TLR= Coop, issues.  

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Raz
 Raz
(@Raz)
Guest

Well, now that he's (whoever that is, sorry for not knowing who you are :-)) uploaded a DownloadedContent_SP_041019.7z file I managed to connect to my own server. Well, sorry, it's got nothing to do on this mod: https://github.com/Vityacv/fearservmod

Dying in seconds, can only pickup 1 medkit (and items don't respawn at all?), missing some Extraction Point enemy sprites. Maybe it's just me not configuring something, but out-of-the box it's not a good playing experience.

Thanks to whoever's doing it anyway because above all else, F.E.A.R. deserves much love, especially regarding co-op play.

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Posted : 04/10/2019 3:35 pm
ff3110
 ff3110
(@ff3110)
Guest

@Raz

In general, if you want to convert CompressedArch to DownloadedContent you need also decompress all archives inside (add extension .gz) .

Yes, there are some limitations in database. As i remember items do not respawn in SP too. Anyway, you can  change that by yourself using fear public tools (look also MPOverrides.txt file) or i shall do this later because looks like many players do not like increased difficulty and AI speeds.

Could you explain, please, about missing Extraction Point enemy sprites? Do you see this on your server only or on TLR Coop too?

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Posted : 04/10/2019 5:29 pm
Raz
 Raz
(@Raz)
Guest

Well, they're not exactly enemies, but the weird transparent creatures at the beginning of EP appear as the flags from CTF mode if I saw it correctly. That's only from the beginning of EP anywway, haven't bothered to get too far. My own server with the package from the Google Drive links that I posted before.

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Posted : 04/10/2019 6:44 pm
ff3110
 ff3110
(@ff3110)
Guest

@Raz

It will be fixed.

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Posted : 04/10/2019 8:45 pm
ff3110
 ff3110
(@ff3110)
Guest

They are shadowcreatures and can be seen now. Characters animations are changed to default, several checkpoints and exitlevel triggers are fixed. You can check it on that google drive.

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Posted : 15/10/2019 8:52 am
ff3110
 ff3110
(@ff3110)
Guest

Hi.

Map Intro cannot be finished because of problem in trigger BurstInTr01 https://youtu.be/Gdtxk3BNwBU . Replace, please, Intro.objects00p and Factory.objects00p (changed workaround for blocked by truck doorway) https://drive.google.com/open?id=1RrH_7qrR8ou8ZMGbPXkJnxS0E8wNZio1 . Other files contain additional checkpoints, enemies for corresponding maps. 

 

 

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Posted : 22/11/2019 3:05 pm
Deadonkeyboard
(@deadonkeyboard)
Admin Admin

Updated the files 🙂

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Posted : 22/11/2019 5:26 pm
ff3110
 ff3110
(@ff3110)
Guest

Thank you.

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Posted : 22/11/2019 5:41 pm
ff3110
 ff3110
(@ff3110)
Guest

Server is crashed.

By the way, i forgot that some of additional enemies use weapons (Laser Carbine, Lightning gun) that do not exist in in current database of the server. I shall send database later because there are still some problems with animations.

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Posted : 24/11/2019 9:52 am
ff3110
 ff3110
(@ff3110)
Guest
Deadonkeyboard
(@deadonkeyboard)
Admin Admin

Updated ^^

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Posted : 24/11/2019 10:10 pm
ff3110
 ff3110
(@ff3110)
Guest

Hello.

Could you, please, change gametype from SinglePlayer to TeamSlowMoDeathmatch (potentially it will allow adding custom coop maps which correctly support only team-based modes by default), disable friendly fire (spawn killing is annoying in many situations) and set DisableNoClipCheck=1 (current SEC2 patch causes additional inconveniences for players by slaying them on some ladders, windows, railing).

Thank you.

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Posted : 09/12/2019 5:07 pm
Deadonkeyboard
(@deadonkeyboard)
Admin Admin

have done everything as requested^^

ReplyQuote
Posted : 09/12/2019 5:18 pm
ff3110
 ff3110
(@ff3110)
Guest

Thank you. Other possible advantages of not SP gametype are that players can vote and chat in spectator mode.

But looks like noclip check is still enabled. I understand if it is a principal decision.

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Posted : 09/12/2019 7:23 pm
ff3110
 ff3110
(@ff3110)
Guest

https://drive.google.com/file/d/13FkR80YiO_R09i4IwSGAtNfG7AuusEVA/view?usp=sharing

Replace, please Mod directory. Several possible softlocks are fixed, new checkpoints and enemies are added. SlowMo now is similar to default SP (except regeneration time). Player can use Dual Pistols again.

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Posted : 12/12/2019 5:04 pm
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